YouTube user tdous:
I was playing the demo for the new(ish) game, Sherlock Holmes Nemesis, when I noticed that you never see or hear Dr. Watson move. He’s creepy.
This is some of the best programming I’ve seen in my life.
YouTube user tdous:
I was playing the demo for the new(ish) game, Sherlock Holmes Nemesis, when I noticed that you never see or hear Dr. Watson move. He’s creepy.
This is some of the best programming I’ve seen in my life.
Mistwalker’s first iOS game, “Party Wave”
Final Fantasy creator Hironobu Sakaguchi left Square-Enix in 2004 and formed a new studio named Mistwalker. Their first iOS game is coming out soon and it’s called… Party Wave. It’s about surfing. Okay then!
Today, on the first and only episode of Bizarre Video Games Saturday here on Nullary Sources, comes a lengthy video showing off the PlayStation game Paranoiascape. Paranoiascape is a first-person horror pinball game designed by Screaming Mad George, who’s done special effects for movies like Predator.
Iwant wrote up the game for Hardcore Gaming 101, but it must be seen in motion.
The game gained controversy when a designer inserted sprites of shirtless “himbos” (male bimbos) in Speedo trunks who hugged and kissed each other, who appear in great numbers on certain dates. Their fluorescent nipples were drawn with a special rendering mode usually reserved for fog-piercing runway landing lights, so they could easily be seen from long distances in bad weather. An unintended emergent behavior of the code caused hundreds of himbos to swarm and crowd around the helicopter, where they would be slashed up by the blades, and then need to be air-lifted to the hospital — which earned the player easy money.
First off, what.
Secondly, what.
Ray Barnholt wrote an great piece for 1UP.com on the use of FM synthesis in video game music. Writing on this kind of thing can be really dodgy, but this is pretty accurate and also pretty comprehensive, going over arcade games and Japanese PCs too. Check it out!
And I can’t recommend enough the Ubiktune albums mentioned at the end, FM FUNK MADDNESS!! and FM FUNK TERRROR!!. Also pretty much every other Ubiktune album released in the last year and a half.
I was just reminded of how awesome the credits theme from Namco’s 2003 PS2 RPG Venus & Braves, “Cup of Story,” is.
Composed by Masako Oogami, with guitar by Takanori Goto and sax by Yuichiro Noro.
Nick “Nario” Hagman has completed the Genesis version of Sonic the Hedgehog 2 entirely on a dance pad. He has previously completed Ninja Gaiden NES and a heck of a lot of other games.
Yes, this video is ninety minutes long. This is because it contains Sonic 2 from start to finish played on a dance pad.
Hellllo everybody! Today we have a special treat. Toby “Radiation” Fox has put together what he calls an “anti-remix” using the Super Metroid soundset and it’s frickin’ awesome! Here’s what he had to say about it:
“Another “anti-remix,” this time using instrumentation from Super Metroid, with motifs similar to the battle with Spore Spawn and Mother Brain. I imagine it playing during one of those horrendous timed sequences where you’re urgently escaping from something but ALSO have to fight through a gauntlet of crazy bosses.”
So this is crazy.
I spent basically all of yesterday jamming to the music from the first stage of The Adventures of Bayou Billy, so now seems like an opportune time to post Evil Horde’s arrangement of it (and another stage theme), “El Lagarto” from OverClocked ReMix.
Latin disco funk? Oh yes.
BBC News mistakes Halo UNSC logo for UN
Tom Phillips, Eurogamer:
The blooper occured in the background of last Thursday’s One O’Clock News, in which presenter Sophie Raworth discussed the real-life United Nations.
But the logo shown on-sceen was for the UNSC – Halo’s fictitious United Nations Space Command.
The story has a screenshot and a video. This absolutely happened.