Never Saying “We can’t do that.”
Two programmers of the SNES game EarthBound, Koji Malta of APE and Satoru Iwata of HAL, in an interview from the September 9, 1994 issue of Weekly Famitsu:
Malta: In that sense, APE really owes a lot to the team at HAL Lab. Even when we brought up some unreasonable, difficult-to-implement request, they never brushed it off by saying, “We can’t do it.”
Iwata: Once a programmer says they can’t do something, future games are done for. What we’re considering nowadays are ways for us to avoid that. Instead we think about how we, as producers, can clearly portray our thoughts and ideas to the recipient customer without saying “We can’t do that.”
THANKS FOR MAKING THE JOB MORE DIFFICULT FOR THE REST OF US, JERKS
Nah but this is actually pretty inspiring.